Skip to content
MINDONGYL

Solo · FREE PLAY

Forty Thieves Solitaire

Read the rules ↓
Solitaire
Choose your controls and enjoy a free round.
No account neededRules & controls →

Game guide · MINDONGYL

Forty Thieves Solitaire: rules and examples

Look at the complete hand before deciding. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Treat this as a chance to practise one rule. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

An idea for your next attempt

Treat this as a chance to practise one rule. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.

The purpose of your moves

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Begin with the objective.

Work through the instructions

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Making selections and moves

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. For a calm first round, focus on one decision.

Put the rules into context

A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.

One detail worth checking

Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Questions that come up during play

What is the aim?

Build eight suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to read the table. Use another round to revisit a decision.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Look at the complete hand before deciding. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. Use another round to revisit a decision.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Games

Try another game

View all games
Choose a Card Game (opens in a new tab)